Atom-based radio receiver adapted to display video
Researchers at the US National Institute of Standards and Technology (NIST) have adapted their atom-based radio receiver to detect and display live colour television and video games.
Atom-based communications systems are of practical interest because they could be physically smaller and more tolerant of noisy environments than conventional electronics. Adding video capability could enhance radio systems in, for example, remote locations or emergency situations.
NIST’s receiver uses atoms prepared in high-energy ‘Rydberg’ states, which are unusually sensitive to electromagnetic fields, including radio signals. These sensors also enable signal power measurements linked to the international system of units (SI). The latest work, described in the journal AVS Quantum Science, is the team’s first to demonstrate video reception.
“We figured out how to stream and receive videos through the Rydberg atom sensors,” said project leader Chris Holloway. “Now we are doing video streaming and quantum gaming, streaming video games through the atoms. We basically encoded the video game onto a signal and detected it with the atoms. The output is fed directly into the TV.”
Researchers use two different colour lasers to prepare gaseous rubidium atoms in Rydberg states in a glass container. The team previously used the set-up with cesium atoms to demonstrate the basic radio receiver and a ‘headphone’ appliance to boost sensitivity 100-fold.
To prepare to receive video, a stable radio signal is applied to the glass container filled with atoms. The team can detect energy shifts in the Rydberg atoms that modulate this carrier signal. The modulated output is then fed to a television. An analog-to-digital converter transforms the signal into a video graphics array format for display.
To display a live video signal or video game, this input is sent from a video camera to modulate the original carrier signal, which is then fed to a horn antenna directing the transmission to the atoms. Researchers use the original carrier signal as a reference and compare it to the final video output detected through the atoms to evaluate the system.
The researchers studied the laser beam sizes, powers and detection methods required for the atoms to receive video in standard definition format. The beam size affects the average time the atoms remain in the laser interaction zone. This time is inversely related to the bandwidth of the receiver; that is, a shorter time and smaller beam produce more data. That’s because atoms move in and out of the interaction zone, so smaller areas result in a higher signal ‘refresh rate’ and better resolution.
The researchers found that small beam diameters (less than 100 µm) for both lasers led to much faster responses and colour reception. The system achieved a data rate on the order of 100 Mbps, considered an excellent speed for video gaming and household internet. Research is ongoing to increase the system’s bandwidth and data rates.
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